Random Dice 2 Dice Tree Guide: All Dice by Branch (Nature, Order, Chaos, Engineering, Magic)
Updated: October 28, 2026
Random Dice 2 replaces boxes and gacha with a Dice Tree. You spend currency earned in matches to unlock dice along five themed branches, each with its own Supporter. Here's every die known from the Asian release, branch by branch.

How the Dice Tree works
- There are five branches: Nature, Order, Chaos, Engineering and Magic. They replace the old Common, Rare, Unique and Legendary rarities.
- You unlock dice in order along a branch, using currency (dice cores) earned by playing instead of random boxes.
- Each branch also contains one Supporter.
- Upgrades added after launch go further: the Solar (Sun) die is an upgrade of Fire, Gear Second extends Gear, and v1.1.4 added Extreme Dice as a Transcendence.
- Tree resets are sold as a pack, so it pays to plan which branch to push first.
Every die by branch
Nature tree (9 dice)
Elemental basics: attackers, slows and poisons. A good first branch, and home of the Supporter Cheong.
| Dice | What it does | Awakening |
|---|---|---|
| Fire | Basic attacker; can be upgraded into the Sun/Solar die. | Applies burn. |
| Wind | Very fast attacker (atwiki: ATK 100, attack speed 0.45, targets front). Skill nodes add a guaranteed crit every 7th hit and a chance of multishot. | Adds stacking damage. atwiki's awakening section is empty. |
| Ice | Slows/freezes enemies; used as a stall pick in co-op support builds. | Periodic ice-pillar attacks. |
| Poison | Stacks poison on enemies. | – |
| Light | Buffs the attack speed of adjacent (cross-shaped) dice. | Adds crit to neighbouring dice. |
| Flower | Strong at high pips but withers after some time; weak below 4 pips per a DC Inside post. | – |
| Thorn | Path trap that damages enemies walking over it. | – |
| Rock / Giant Stone | Obstacle/burst-type die placed on the path (TWGameX 'Boulder'). | – |
| Solar / Sun | Hard-mode damage dealer obtained by upgrading Fire dice. | – |
Order tree (8 dice)
Buffs, control and alignment dice such as YinYang, Growth and Seal. Supporter: Dicky.
| Dice | What it does | Awakening |
|---|---|---|
| Bubble | Generates bubbles; listed as a non-crit die (DC Inside). | – |
| YinYang | Gains strength when lined up in rows/columns (alignment-based buff). | – |
| Execution | Has a gauge that drops as nearby dice attack (DC Inside). | – |
| Blessing | Fills a gauge to grant random buffs (DC Inside). | – |
| Judgment | Not yet documented | – |
| Growth | Every ~20s tries to gain a pip (reported 40% or 44% success) and loses one on failure. | At 7 pips its damage is multiplied by 10. |
| Alignment | Faces a random direction and buffs dice in that direction. | – |
| Seal | Control die that locks or stalls targets; used to buy time in co-op. | Locks automatically. |
Chaos tree (9 dice)
High-risk scaling damage: Predation grows with every kill, Mutation and Decay reshape the board. Supporter: Ian.
| Dice | What it does | Awakening |
|---|---|---|
| Fear | Briefly halts monsters every 40 attacks (DC Inside). | – |
| Predation / Devour | Area damage that grows permanently with each monster it eats, multiplying late-game damage. | Wider range. |
| Greed | Summons monsters that give SP when killed (DC Inside). | – |
| Mutation | High-variance damage die (oslink). Used as a main dealer in a DC Inside deck. | – |
| Tyrant | Explodes when summoned; on its own it explodes every 10 seconds (DC Inside). | – |
| Doom / Ruin | Not yet documented | – |
| Solitude | Placement die that gains damage when its neighbouring tiles are empty. | – |
| Void | Not yet documented | – |
| Decay / Corruption | Debuff that raises damage taken (described as lowering defense), stacking; strong against bosses. | – |
Engineering tree (10 dice)
Gear-based synergies, mines, beams and the Gear Second upgrade. Supporter: Rick.
| Dice | What it does | Awakening |
|---|---|---|
| Switch | Repositions dice; needed in YinYang alignment decks. | No pip limit. |
| Neon | Not yet documented | – |
| Saw Blade | Bounces across the lane to hit enemies; good early, including in Arena. | – |
| Atom | Not yet documented | – |
| Light Beam / Ray | Not yet documented | – |
| Mine | SP-management die (oslink). | – |
| Gear | Damage grows with connected Gear dice; the main damage dealer of early builds. | Grants Bubble protection. |
| Sniper | Not yet documented | – |
| Steel / Iron Armor | Bonus damage against bosses (TWGameX). | – |
| Gear Second | Not yet documented | – |
Magic tree (7 dice)
Merge tricks and utility: Combo, Summon, Adaptation (the Mimic of RD2), Electric and Alchemy. Supporter: Echo.
| Dice | What it does | Awakening |
|---|---|---|
| Combo | Gains power as combo stacks build from repeated merges. | +20 combo. |
| Resonance | Raises attack speed of same-pip dice; the buff stacks. | – |
| Summon | Adds extra dice when merging without spending SP. | Summons a random 1-pip die every 60 seconds. |
| Adaptation / Adapt | Wildcard merger that combines with any die of the same pip count (RD1 Mimic equivalent), on a cooldown. | Can merge with any die. |
| Electric | Chain-lightning damage; strong early. | DISAGREEMENT: JPGameZ says it extends the chain; TWGameX says it adds a stun. |
| Magic Bullet | High-burst projectile die (TWGameX). | – |
| Alchemy | Merging throws a potion that buffs damage (ggene); random damage boost (DC Inside). | – |
Which branch to unlock first
Korean and Japanese guides mostly agree on a simple path for new players:
- Start in Magic for Adaptation (it merges with anything, like Mimic in the first game) and Summon. They appear in almost every recommended deck.
- Add Order for Growth, another near-universal pick.
- Then pick a damage core: Gear (Engineering) for early game, Electric (Magic) for co-op, or Predation (Chaos) for late-game scaling.
See complete Random Dice 2 decks built from these dice.
Frequently asked questions
How do you get dice in Random Dice 2?
By unlocking them on the Dice Tree with currency earned in matches. There are no random boxes or gacha.
How many dice are in Random Dice 2?
About 44 are known from the Asian release across the five branches, plus upgrades such as Solar and Gear Second. More are being added in updates.
What is the best branch in the Random Dice 2 Dice Tree?
Magic is the most common first pick because Adaptation and Summon fit almost every deck.
Sources: oslink, atwiki (Japanese), TWGameX, JPGameZ, namu.wiki.



