Adaptation / Adapt Dice
Wildcard merger that combines with any die of the same pip count (RD1 Mimic equivalent), on a cooldown.
In Random Dice 2
- Class / type: Magic tree
- What it does: Wildcard merger that combines with any die of the same pip count (RD1 Mimic equivalent), on a cooldown.
- Awakening: Can merge with any die (DC Inside).
- Notes: English name not yet official (translated from the Asian release). JP guides also call it 適用 ('Apply').
Decks with Adaptation / Adapt
Predation attacker
Predation scales damage with kills, Decay amplifies damage taken, and Summon, Growth and Adaptation keep pips rising and the board tidy. Aimed at deep co-op waves.
Source: jpgamez.com
Gear starter
Electric holds the early waves, Gear becomes the main damage, Alchemy buffs, and Summon and Adaptation keep merges flowing.
Source: ggene.site
Electric (JPGameZ)
Easier to run than Predation. Light speeds up Electric and Decay boosts its chain damage.
Source: jpgamez.com
Predation (Light)
The most-cited co-op deck in the five guides gcouponplay compared.
Source: gcouponplay.com
YinYang alignment
YinYang needs rows and columns lined up, so Switch is required for positioning.
Source: gcouponplay.com
Sun
Hard-mode damage from Sun dice upgraded from Fire, supported by Light and Decay.
Source: gcouponplay.com
Combo
Combo grows with merges, Summon supplies merge material, and Saw Blade handles early waves. 'Crack' is not in any RD2 tree list we found and may be a mislabel.
Source: osworlds.co.kr
Gear (Saw Blade)
Gear is the main damage and needs fewer merges than Combo, which suits beginners; Switch adjusts Gear positions.
Source: osworlds.co.kr
Alignment support
Community support-role deck that buffs the partner. No reasoning was given.
Source: gall.dcinside.com
Other dice
Sources: oslink.io, w.atwiki.jp, ggene.site, gall.dcinside.com