Growth Dice
Gains a pip on a timer and becomes a random die from your deck.
In Random Dice
- Rarity: Legendary
- Class / type: transform (growth)
- What it does: Gains a pip on a timer and becomes a random die from your deck.
- Notes: Targets: Front. Core of many decks; listed in the YinYang PvP deck on wiki.gg.
In Random Dice 2
- Class / type: Order tree
- What it does: Every ~20s tries to gain a pip (reported 40% or 44% success) and loses one on failure.
- Awakening: At 7 pips its damage is multiplied by 10 (gcouponplay; DC Inside is unsure).
- Notes: English name not yet official (translated from the Asian release). Path: YinYang → Seal → Growth (gcouponplay). A trait prevents destruction on failure.
Tier rankings
| Source | Mode | Tier |
|---|---|---|
| AllClash | PvP | S |
| GamerTweak | Overall | A |
| GamesKeys | Overall | A |
| Consensus | A |
Decks with Growth
Atomic Earthquake
Atomic and Earthquake wear the enemy down and slow the game; Earthquake finishes. The other three slots are flexible.
Source: progameguides.com
Atomic Typhoon
Typhoon brings burst damage and Blizzard adds slow plus damage amplification; strong, with some hard matchups.
Source: progameguides.com
Sacrifice Combo
Sacrifice merges feed SP while Combo scales with each merge. Inconsistent against common meta counters.
Source: progameguides.com
Royal Flame
Royal merges scramble the opponent's board while Flow speeds their monsters; Flame is used sparingly as damage.
Source: progameguides.com
Solar Lunar
Solar and Lunar supply most of the damage and Shield buys time; consistent, with Flow decks as the main threat.
Source: progameguides.com
YinYang Growth
Growth-type dice and Supplement raise pips quickly while YinYang dice are lined up for Harmony.
Source: randomdice.wiki.gg
Medusa Tsunami
Medusa petrifies the board and Tsunami pushes back. Shield or Volcano can replace Growth against attack-dice decks.
Source: en.namu.wiki
Overheat Lunar
Lunar is close to required here. Simple to play with strong damage, though mirror matches drag on.
Source: en.namu.wiki
Lightning Cloud Silence Echo
Echo makes Silence trigger twice, locking down the opponent while Lightning Cloud deals damage.
Source: en.namu.wiki
Lightning Cloud Sealing
Sealing dice keep enemy dice locked and Joker copies keep seals active. The page says it needs a high Sealing class.
Source: en.namu.wiki
Devil Sword Wind
Devil Sword pairs with fast-hitting Wind. Good against long games and Royal/Dimension decks at lower class.
Source: en.namu.wiki
Predation attacker
Predation scales damage with kills, Decay amplifies damage taken, and Summon, Growth and Adaptation keep pips rising and the board tidy. Aimed at deep co-op waves.
Source: jpgamez.com
Electric (JPGameZ)
Easier to run than Predation. Light speeds up Electric and Decay boosts its chain damage.
Source: jpgamez.com
Predation (Light)
The most-cited co-op deck in the five guides gcouponplay compared.
Source: gcouponplay.com
YinYang alignment
YinYang needs rows and columns lined up, so Switch is required for positioning.
Source: gcouponplay.com
Sun
Hard-mode damage from Sun dice upgraded from Fire, supported by Light and Decay.
Source: gcouponplay.com
Alignment support
Community support-role deck that buffs the partner. No reasoning was given.
Source: gall.dcinside.com
Other Legendary dice
Sources: randomdice.wiki.gg, randomdice.wiki.gg, namu.wiki, oslink.io, w.atwiki.jp, gcouponplay.com, jpgamez.com, gall.dcinside.com