Growth Dice

ALegendaryRandom DiceRandom Dice 2

Gains a pip on a timer and becomes a random die from your deck.

In Random Dice

In Random Dice 2

Tier rankings

SourceModeTier
AllClashPvPS
GamerTweakOverallA
GamesKeysOverallA
ConsensusA

Decks with Growth

Atomic Earthquake

Random DicePvP

Atomic and Earthquake wear the enemy down and slow the game; Earthquake finishes. The other three slots are flexible.

Source: progameguides.com

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Atomic Typhoon

Random DicePvP

Typhoon brings burst damage and Blizzard adds slow plus damage amplification; strong, with some hard matchups.

Source: progameguides.com

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Sacrifice Combo

Random DicePvP

Sacrifice merges feed SP while Combo scales with each merge. Inconsistent against common meta counters.

Source: progameguides.com

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Royal Flame

Random DicePvP

Royal merges scramble the opponent's board while Flow speeds their monsters; Flame is used sparingly as damage.

Source: progameguides.com

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Solar Lunar

Random DicePvP

Solar and Lunar supply most of the damage and Shield buys time; consistent, with Flow decks as the main threat.

Source: progameguides.com

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YinYang Growth

Random DicePvP

Growth-type dice and Supplement raise pips quickly while YinYang dice are lined up for Harmony.

Source: randomdice.wiki.gg

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Medusa Tsunami

Random DicePvP

Medusa petrifies the board and Tsunami pushes back. Shield or Volcano can replace Growth against attack-dice decks.

Source: en.namu.wiki

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Overheat Lunar

Random DicePvP

Lunar is close to required here. Simple to play with strong damage, though mirror matches drag on.

Source: en.namu.wiki

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Lightning Cloud Silence Echo

Random DicePvP

Echo makes Silence trigger twice, locking down the opponent while Lightning Cloud deals damage.

Source: en.namu.wiki

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Lightning Cloud Sealing

Random DicePvP

Sealing dice keep enemy dice locked and Joker copies keep seals active. The page says it needs a high Sealing class.

Source: en.namu.wiki

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Devil Sword Wind

Random DicePvP

Devil Sword pairs with fast-hitting Wind. Good against long games and Royal/Dimension decks at lower class.

Source: en.namu.wiki

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Predation attacker

Random Dice 2Co-op

Predation scales damage with kills, Decay amplifies damage taken, and Summon, Growth and Adaptation keep pips rising and the board tidy. Aimed at deep co-op waves.

Source: jpgamez.com

Electric (JPGameZ)

Random Dice 2Co-op

Easier to run than Predation. Light speeds up Electric and Decay boosts its chain damage.

Source: jpgamez.com

Predation (Light)

Random Dice 2Co-op

The most-cited co-op deck in the five guides gcouponplay compared.

Source: gcouponplay.com

Electric (Summon)

Random Dice 2Co-op

Cheapest to unlock, needing only two tree branches.

Source: gcouponplay.com

YinYang alignment

Random Dice 2General

YinYang needs rows and columns lined up, so Switch is required for positioning.

Source: gcouponplay.com

Sun

Random Dice 2Co-op (Hard)

Hard-mode damage from Sun dice upgraded from Fire, supported by Light and Decay.

Source: gcouponplay.com

Electric Alignment

Random Dice 2Unspecified (dealer deck)

Community deck post. No reasoning was given.

Source: gall.dcinside.com

Mutation

Random Dice 2Unspecified (dealer deck)

Community deck post. No reasoning was given.

Source: gall.dcinside.com

Alignment support

Random Dice 2Co-op support role

Community support-role deck that buffs the partner. No reasoning was given.

Source: gall.dcinside.com

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Other Legendary dice

Assassin Atomic Bastion Blizzard Bubble Combo Compression Devil Sword

Sources: randomdice.wiki.gg, randomdice.wiki.gg, namu.wiki, oslink.io, w.atwiki.jp, gcouponplay.com, jpgamez.com, gall.dcinside.com