Electric Dice
Hits the lead enemy and arcs electricity to two nearby enemies at reduced damage (70% and 30%).
In Random Dice
- Rarity: Common
- Class / type: damage (chain)
- What it does: Hits the lead enemy and arcs electricity to two nearby enemies at reduced damage (70% and 30%).
- Notes: Targets: Front
In Random Dice 2
- Class / type: Magic tree
- What it does: Chain-lightning damage; strong early.
- Awakening: DISAGREEMENT: JPGameZ says it extends the chain; TWGameX says it adds a stun.
- Notes: English name not yet official (translated from the Asian release). Magic branch starting die.
Tier rankings
| Source | Mode | Tier |
|---|---|---|
| AllClash | PvP | D |
| GamerTweak | Overall | B |
| GamesKeys | Overall | B |
| Consensus | C |
Decks with Electric
Gear starter
Electric holds the early waves, Gear becomes the main damage, Alchemy buffs, and Summon and Adaptation keep merges flowing.
Source: ggene.site
Electric (JPGameZ)
Easier to run than Predation. Light speeds up Electric and Decay boosts its chain damage.
Source: jpgamez.com
Other Common dice
Sources: randomdice.wiki.gg, randomdice.wiki.gg, namu.wiki, oslink.io, w.atwiki.jp, jpgamez.com, twgamex.com, ggene.site