Gear Dice
Adjacent Gear dice link into chains, and every linked Gear raises damage for the whole chain.
In Random Dice
- Rarity: Unique
- Class / type: damage (adjacency)
- What it does: Adjacent Gear dice link into chains, and every linked Gear raises damage for the whole chain.
- Notes: Targets: Front. Target changed from Strongest to Front in v5.0.0 (wiki.gg).
In Random Dice 2
- Class / type: Engineering tree
- What it does: Damage grows with connected Gear dice; the main damage dealer of early builds.
- Awakening: Grants Bubble protection (TWGameX).
- Notes: English name not yet official (translated from the Asian release). A 'Gear Second' (second-tier Gear) die is mentioned on atwiki and TWGameX. A TRG_GEARS_UNLOCK IAP exists.
Tier rankings
| Source | Mode | Tier |
|---|---|---|
| AllClash | PvP | – |
| GamerTweak | Overall | C |
| GamesKeys | Overall | C |
| Consensus | C |
Decks with Gear
Gear starter
Electric holds the early waves, Gear becomes the main damage, Alchemy buffs, and Summon and Adaptation keep merges flowing.
Source: ggene.site
Gear (Saw Blade)
Gear is the main damage and needs fewer merges than Combo, which suits beginners; Switch adjusts Gear positions.
Source: osworlds.co.kr
Other Unique dice
Sources: randomdice.wiki.gg, randomdice.wiki.gg, namu.wiki, oslink.io, w.atwiki.jp, ggene.site, twgamex.com