Mimic Dice
Can merge with any die that has the same pip count, regardless of type.
In Random Dice
- Rarity: Unique
- Class / type: merge (wildcard)
- What it does: Can merge with any die that has the same pip count, regardless of type.
- Notes: Targets: Front. Korean name is 적응 ('Adaptation'). Weak damage, so leveling it is low priority (wiki.gg).
Tier rankings
| Source | Mode | Tier |
|---|---|---|
| AllClash | PvP | D |
| GamerTweak | Overall | A |
| GamesKeys | Overall | A |
| Consensus | B |
Decks with Mimic
Atomic Earthquake
Atomic and Earthquake wear the enemy down and slow the game; Earthquake finishes. The other three slots are flexible.
Source: progameguides.com
Sacrifice Combo
Sacrifice merges feed SP while Combo scales with each merge. Inconsistent against common meta counters.
Source: progameguides.com
Nuke Hellphoon
Holds normal waves with Hell and Typhoon and saves Nuclear merges for bosses. The page says the community rates it highly.
Source: neuralgamer.com
Scope Combo (SCOPEBO)
Defensive high-DPS build. Scope lets Combo hit several targets, and Summon keeps the board full.
Source: neuralgamer.com
Summon Combo
Summon feeds merges to build combo count while Bubble protects dice from skills. Needs Combo/Summon class traits. Assassin or Silence can replace Bubble.
Source: en.namu.wiki
Bounty Assassin
Stacks bounties for SP and uses Assassin to strip the opponent's board early. Weak to Switch and Bubble decks.
Source: en.namu.wiki
ix10 Hack
Hacks the opponent's early dice; weaker against decks that do not rely on dice skills.
Source: en.namu.wiki
Other Unique dice
Sources: randomdice.wiki.gg, randomdice.wiki.gg, namu.wiki