Joker Dice
Merging it onto a same-pip die turns it into a copy of that die.
In Random Dice
- Rarity: Legendary
- Class / type: merge (copy)
- What it does: Merging it onto a same-pip die turns it into a copy of that die.
- Notes: Targets: Front. A staple in many PvP decks; listed in the YinYang PvP deck on wiki.gg.
Tier rankings
| Source | Mode | Tier |
|---|---|---|
| AllClash | PvP | S |
| GamerTweak | Overall | S |
| GamesKeys | Overall | S |
| Consensus | S |
Decks with Joker
Atomic Earthquake
Atomic and Earthquake wear the enemy down and slow the game; Earthquake finishes. The other three slots are flexible.
Source: progameguides.com
Atomic Typhoon
Typhoon brings burst damage and Blizzard adds slow plus damage amplification; strong, with some hard matchups.
Source: progameguides.com
Sacrifice Combo
Sacrifice merges feed SP while Combo scales with each merge. Inconsistent against common meta counters.
Source: progameguides.com
Royal Flame
Royal merges scramble the opponent's board while Flow speeds their monsters; Flame is used sparingly as damage.
Source: progameguides.com
Solar Lunar
Solar and Lunar supply most of the damage and Shield buys time; consistent, with Flow decks as the main threat.
Source: progameguides.com
Nuke Hellphoon
Holds normal waves with Hell and Typhoon and saves Nuclear merges for bosses. The page says the community rates it highly.
Source: neuralgamer.com
Scope Combo (SCOPEBO)
Defensive high-DPS build. Scope lets Combo hit several targets, and Summon keeps the board full.
Source: neuralgamer.com
YinYang Switch
Beginner-friendly. Switch helps line up YinYang for Harmony damage, and Royal adds pressure.
Source: neuralgamer.com
YinYang Growth
Growth-type dice and Supplement raise pips quickly while YinYang dice are lined up for Harmony.
Source: randomdice.wiki.gg
Summon Combo
Summon feeds merges to build combo count while Bubble protects dice from skills. Needs Combo/Summon class traits. Assassin or Silence can replace Bubble.
Source: en.namu.wiki
Medusa Tsunami
Medusa petrifies the board and Tsunami pushes back. Shield or Volcano can replace Growth against attack-dice decks.
Source: en.namu.wiki
Lightning Cloud Silence Echo
Echo makes Silence trigger twice, locking down the opponent while Lightning Cloud deals damage.
Source: en.namu.wiki
Lightning Cloud Sealing
Sealing dice keep enemy dice locked and Joker copies keep seals active. The page says it needs a high Sealing class.
Source: en.namu.wiki
Bounty Assassin
Stacks bounties for SP and uses Assassin to strip the opponent's board early. Weak to Switch and Bubble decks.
Source: en.namu.wiki
Lightning Cloud Typhoon Hell
Very easy to play, which makes it popular with beginners, but it has a low round ceiling.
Source: en.namu.wiki
Star Flow
Star and Hell clear the lane while Flow pressures the opponent; easy but falls off at high levels.
Source: en.namu.wiki
ix10 Hack
Hacks the opponent's early dice; weaker against decks that do not rely on dice skills.
Source: en.namu.wiki
Other Legendary dice
Sources: randomdice.wiki.gg, randomdice.wiki.gg, namu.wiki